T-DOG EXTREME

A very good narrative and game designer; making a game about clowns.

very good games

Tales of the Shire

Systems & Narrative (2023-2024)

Responsibilities included writing character dialogue, developing character arcs, creating descriptions for foods and ingredients, and helping develop navigational and scheduling features.

Tales of the Shire promo image.

REAL RACING 3

Content, Narrative, Game Design (2022-2023)

Co-lead Game Designer on EA Firemonkey’s award-winning racing title, designing 5+ content updates, balancing gameplay, and developing narrative threads across non-linear stories.

All content owned by EA.

Real Racing 3 image of Radical SR10 XXR driving during a sunset

You Will (Not) Remain

Art, Design (2021-2022)

Initially developed in 48 hours for the Women’s Game Jam 2021, this 2D eldritch-horror themed title has received +1000 positive reviews on steam for its raw narrative an evocative art style. 

Won Emerging Developers at the Freeplay Awards 2024!

You Will (Not) Remain main banner, the player stands on the rooftop opposite Lambshank looking at a city engulfed by an eldritch horror.

Symposium of Grief

Solo Project (2018-2019)

Developed initially as a university project before continuing its development, explore themes around loss of relationships and identity through abject humor, overly direct language, and a kitschy 1920s purgatory-esque pixel-style.

Symposium of Grief by T-Dog extreme. A ghost, crying, holds it's broken purple heart.
Pixel art portrait of a shadowy dog.
Pixel art portrait of a feminine cyclops.
Pixel art portrait of a demon holding a giant pill that reads 'DRUG'.
Pixel art portrait of a anthropomorphic crow who works at the post office
Pixel art portrait of a ghost that has been split in two. One half is sad, the other half is content.
Pixel art portrait of a crying ghost with half a heart.

Bin Chicken Has a Go!

Art, Narrative, Design (2021)

Created for the 2021 Global Game Jam over a weekend, discover the secrets permeating the corporate landscape in this point-and-click adventure mystery.

Won Best Microgame at the Freeplay Awards 2024!

Pixel art portrait of a anthropomorphic red bin chicken who is smoking
Pixel art portrait of a anthropomorphic monitor lizard IT-worker who is very tired
Pixel art portrait of a anthropomorphic cockatoo who seems like a lovely old lady
Pixel art portrait of a anthropomorphic italian greyhound who has anxiety issues
Pixel art portrait of a anthropomorphic black cat who looks like he wants to sell you something
Pixel art portrait of a anthropomorphic possum who is a strong leader and loves business
Bin Chicken Has a Go animated GIF: The main office which features a cubicle overflowing with documents, a computer covered in garbage, and Elijah (a monitor lizard) and Eugene (an italian greyhound).

Resort Zero

Art, Writing (2020)

Made in 2020 for Haunted PS1 Game Jam – Summer of Screams with the theme ‘Architecture.’

We wanted to use the develop a surreal hotel to create the main sense of horror and use the guests as a means to highlight and reflect this environment.

The dialogue screen from Resort Zero. It features a hotel intercom with a warped looking figure on the left, and their dialogue on the right.
A pixel portrait of a warped looking character with a cranky long face and a shaven head.
An abstract pixel portrait of a neutral looking character with uneven eyes at extreme differing heights.
An abstract pixel portrait of a character with an extreme point to their chin, an extremely thin neck, and curly dark hair.
An abstract pixel portrait of a sad character who seems to have two other faces attached to a quarter of their face.
An abstract pixel portrait of a character with a rounded face who seems rather content.
An abstract pixel portrait of a character with a long face and spirally white hair.

Currently working as a game design and narrative consultant for other projects including Toot Game’s My Arms Are Longer Now. Stay tuned for updates!

If you’re looking for more bespoke games or various prototypes I’ve worked on, you can always have a look at my itch.io!