very good games
More in-depth writing excerpts for the below games can be found in the WRITING section of this site. And more in-depth art assets in ART.
Alternatively with those that have time to kill, you can also play the games!
Clownbaby
Studio Founder / Team Lead (2024-2026)
A dating SIM x deckbuilder where you play as a Clown looking to find love.
Started as a solo developer, building up to a team of 4-5. Currently managing game design, art direction, and narrative.
See more of the ART.
Developed with assistance from ScreenAus and VicScreen.
Tales of the Shire
Systems & Narrative (2023-2024)
A cozy Lord of the Rings game where players live as a hobbit in the serene landscape of the Shire.
Worked with a design team of 4, responsibilities included writing character dialogue, developing character arcs, creating descriptions for foods and ingredients, and helping develop navigational and scheduling features.
REAL RACING 3
Game Designer on EA Firemonkey’s award-winning mobile racing title, designing 6+ content updates, balancing gameplay, and developing narrative threads across non-linear stories. Design team of 3.
You Will (Not) Remain
Art, Design (2021-2022)
Initially developed in 48 hours in a team of 4 for the Women’s Game Jam 2021, this 2D eldritch-horror themed title has received +1000 positive reviews on steam for its raw narrative an evocative art style.
Symposium of Grief
Solo Project (2018-2019)
Developed initially as a university project before continuing its development, explore themes around loss of relationships and identity through abject humor, overly direct language, and a kitschy 1920s purgatory-esque pixel-style.
Bin Chicken Has a Go!
Art, Narrative, Design (2021)
Created for the 2021 Global Game Jam over a weekend with a team of 5, discover the secrets permeating the corporate landscape in this point-and-click adventure mystery.
Resort Zero
Art, Writing (2020)
Made in 2020 for Haunted PS1 Game Jam – Summer of Screams in a team of 3 with the theme ‘Architecture.’
We wanted to use the develop a surreal hotel to create the main sense of horror and use the guests as a means to highlight and reflect this environment.
Currently working as a game design and narrative consultant for other projects including Toot Game’s My Arms Are Longer Now.
If you’re looking for more bespoke games or various prototypes I’ve worked on, you can always have a look at my itch.io!