very good games
Tales of the Shire
Systems & Narrative (2023-2024)
Responsibilities included writing character dialogue, developing character arcs, creating descriptions for foods and ingredients, and helping develop navigational and scheduling features.

REAL RACING 3
Co-lead Game Designer on EA Firemonkey’s award-winning racing title, designing 5+ content updates, balancing gameplay, and developing narrative threads across non-linear stories.
All content owned by EA.

You Will (Not) Remain
Art, Design (2021-2022)
Initially developed in 48 hours for the Women’s Game Jam 2021, this 2D eldritch-horror themed title has received +1000 positive reviews on steam for its raw narrative an evocative art style.
Won Emerging Developers at the Freeplay Awards 2024!




Symposium of Grief
Solo Project (2018-2019)
Developed initially as a university project before continuing its development, explore themes around loss of relationships and identity through abject humor, overly direct language, and a kitschy 1920s purgatory-esque pixel-style.







Bin Chicken Has a Go!
Art, Narrative, Design (2021)
Created for the 2021 Global Game Jam over a weekend, discover the secrets permeating the corporate landscape in this point-and-click adventure mystery.
Won Best Microgame at the Freeplay Awards 2024!







Resort Zero
Art, Writing (2020)







Currently working as a game design and narrative consultant for other projects including Toot Game’s My Arms Are Longer Now. Stay tuned for updates!
If you’re looking for more bespoke games or various prototypes I’ve worked on, you can always have a look at my itch.io!