Bringing games to neato life
From AAA to Indie, my narrative and game design work stretches across an array of games including brilliant passion-projects to big and chunky ones with experienced people behind them.
You can find specific examples of narrative contribution to game projects in the WRITING SAMPLES tab.
Tales of the Shire
Systems, Narrative (2023-2024)
Worked on Systems and Narrative Design.
Responsibilities include writing character dialogue, developing character arcs, writing descriptive text, and helping develop navigational and scheduling features.
![Tales of the Shire promo image.](https://t-dogextreme.com/wp-content/uploads/2024/02/tales-of-the-shire-game-768x432.webp)
![Real Racing 3](https://t-dogextreme.com/wp-content/uploads/2023/06/Logo-e1687241859546.png)
REAL RACING 3
Content, Narrative, Game Design (2022-2023)
Co-lead Game Designer on EA Firemonkey’s award-winning racing title, designing 5+ content updates, balancing gameplay, and developing narrative threads across non-linear stories.
All content owned by EA.
![Real Racing 3 image of Radical SR10 XXR driving during a sunset](https://t-dogextreme.com/wp-content/uploads/2023/06/radical-768x383.png)
![You Will (Not) Remain main banner, the player stands on the rooftop opposite Lambshank looking at a city engulfed by an eldritch horror.](https://t-dogextreme.com/wp-content/uploads/2023/06/capsule_616x353.jpg)
You Will (Not) Remain
Art, Design (2021-2022)
Initially developed in 48 hours for the Women’s Game Jam 2021, this 2D eldritch-horror themed title has received +1000 positive reviews on steam for its raw narrative an evocative art style.
Nominated for Narrative at the AGDAs 2022, and for Art and Audio at the Freeplay Awards 2024.
Won Emerging Developers at the Freeplay Awards 2024!
![Procreate icon](https://t-dogextreme.com/wp-content/uploads/2023/05/procreate-pocket-icon_white-150x150.png)
![Symposium of Grief by T-Dog extreme. A ghost, crying, holds it's broken purple heart.](https://t-dogextreme.com/wp-content/uploads/2023/05/Banner-770x600-1-768x598.png)
Symposium of Grief
Solo Project (2018-2019)
Developed initially as a university project before continuing its development, explore themes around loss of relationships and identity through abject humor, overly direct language, and a kitschy 1920s purgatory-esque pixel-style.
Nominated for Best Narrative and Best Student Game at the Freeplay Awards, 2019.
![Symposium of Grief Screenshot - Ghost talks to a Priest with no jaw who exclaims gibberish due to the lack of bottom jaw.](https://t-dogextreme.com/wp-content/uploads/2023/05/Screenshot_Priest01-768x614.png)
![Ghost standing behind some shop shelves in a convenience store.](https://t-dogextreme.com/wp-content/uploads/2023/05/Screenshot97.png)
![Pixel art portrait of a shadowy dog.](https://t-dogextreme.com/wp-content/uploads/2023/05/Grim.png)
![Pixel art portrait of a feminine cyclops.](https://t-dogextreme.com/wp-content/uploads/2023/05/Cycles.png)
![Pixel art portrait of a demon holding a giant pill that reads 'DRUG'.](https://t-dogextreme.com/wp-content/uploads/2023/05/Chemist.png)
![Pixel art portrait of a anthropomorphic crow who works at the post office](https://t-dogextreme.com/wp-content/uploads/2023/05/Postal.png)
![Pixel art portrait of a ghost that has been split in two. One half is sad, the other half is content.](https://t-dogextreme.com/wp-content/uploads/2023/05/Barber.png)
![Pixel art portrait of a crying ghost with half a heart.](https://t-dogextreme.com/wp-content/uploads/2023/05/Ghost.png)
Bin Chicken Has a Go!
Art, Narrative, Design (2021)
Created for the 2021 Global Game Jam over a weekend, discover the secrets permeating the corporate landscape in this point-and-click adventure mystery.
Won Best Microgame at the Freeplay Awards 2024.
![Procreate icon](https://t-dogextreme.com/wp-content/uploads/2023/05/procreate-pocket-icon_white-150x150.png)
![Inky](https://t-dogextreme.com/wp-content/uploads/2023/06/inky-icon-150x150.png)
![Bin Chicken Has a Go Screenshot: Steve (a black cat) stands at the end of the kitchen, blocking the player from the microwave.](https://t-dogextreme.com/wp-content/uploads/2023/05/bin04.png)
![Bin Chicken Has a Go Screenshot: The player stands in Heather's (a possum) office. It is filled with chewed wires and eucalyptus leaves.](https://t-dogextreme.com/wp-content/uploads/2023/05/bin05.png)
![Pixel art portrait of a anthropomorphic red bin chicken who is smoking](https://t-dogextreme.com/wp-content/uploads/2023/05/portrait-main-01.png)
![Pixel art portrait of a anthropomorphic monitor lizard IT-worker who is very tired](https://t-dogextreme.com/wp-content/uploads/2023/05/portrait-eli-01.png)
![Pixel art portrait of a anthropomorphic cockatoo who seems like a lovely old lady](https://t-dogextreme.com/wp-content/uploads/2023/05/portrait-gla-01.png)
![Pixel art portrait of a anthropomorphic italian greyhound who has anxiety issues](https://t-dogextreme.com/wp-content/uploads/2023/05/portrait-eug-01.png)
![Pixel art portrait of a anthropomorphic black cat who looks like he wants to sell you something](https://t-dogextreme.com/wp-content/uploads/2023/05/portrait-ste-01.png)
![Pixel art portrait of a anthropomorphic possum who is a strong leader and loves business](https://t-dogextreme.com/wp-content/uploads/2023/05/portrait-hea-01.png)
![Resort Zero 'Summer of Screams' main banner, features a warped looking character hidden in shadow](https://t-dogextreme.com/wp-content/uploads/2023/05/itchio-thumbnail.png)
Resort Zero
Art, Writing (2020)
Made in 2020 for Haunted PS1 Game Jam – Summer of Screams with the theme ‘Architecture.’
We wanted to use the develop a surreal hotel to create the main sense of horror and use the guests as a means to highlight and reflect this environment.
![Resort Zero Screenshot: A low-res PS1 inspired environment of a hotel reception. There is an umbrella stand, a poor picture of a sunset, but the lobby is empty.](https://t-dogextreme.com/wp-content/uploads/2023/06/6ImqXu-768x579.png)
![A pixel portrait of a warped looking character with a cranky long face and a shaven head.](https://t-dogextreme.com/wp-content/uploads/2023/05/conc06.png)
![An abstract pixel portrait of a neutral looking character with uneven eyes at extreme differing heights.](https://t-dogextreme.com/wp-content/uploads/2023/05/conc04.png)
![An abstract pixel portrait of a character with an extreme point to their chin, an extremely thin neck, and curly dark hair.](https://t-dogextreme.com/wp-content/uploads/2023/05/conc02.png)
![An abstract pixel portrait of a sad character who seems to have two other faces attached to a quarter of their face.](https://t-dogextreme.com/wp-content/uploads/2023/05/conc05.png)
![An abstract pixel portrait of a character with a rounded face who seems rather content.](https://t-dogextreme.com/wp-content/uploads/2023/05/conc03.png)
![An abstract pixel portrait of a character with a long face and spirally white hair.](https://t-dogextreme.com/wp-content/uploads/2023/05/conc01.png)
![An image of old 'broadcast ended' screens dating back to the 70s. It reads 'Jae-Dog Productions'.](https://t-dogextreme.com/wp-content/uploads/2023/06/Screenshot-2023-06-06-145700-768x568.png)
Broadcast Z
Art, Design (2019)
Created for the 2019 Locomojam on a train from Brisbane to Melbourne, explore a series of vignettes all following the theme ‘line’.
![A spritesheet of a bipedal zebra turning into a grey puddle.](https://t-dogextreme.com/wp-content/uploads/2023/06/Broadcast-Z-zebra-spritesheet.webp)
![Broadcast Z Screenshot: A zebra on two legs stands before a zebra crossing, with a sign pointing to the right that reads 'THING'.](https://t-dogextreme.com/wp-content/uploads/2023/05/Screenshot-20-768x512.png)
![Screenshot from Broadcast Z - a zebra stands in front of a licorice shop on a nice bright day.](https://t-dogextreme.com/wp-content/uploads/2023/06/beeeeeeeeeeeeeeeeee-768x525.png)
Les Bon Garçon
Art, Design (2018)
University prototype that aimed to capture everything cozy about Melbourne cafes. You play as a good boy managing your petite café with an array of quirky customers.
![Pixel portrait of an anthropomorphic pink Poodle.](https://t-dogextreme.com/wp-content/uploads/2023/05/poodle.png)
![Pixel portrait of an anthropomorphic Mastiff.](https://t-dogextreme.com/wp-content/uploads/2023/05/Mastiff.png)
![Pixel portrait of an anthropomorphic German Shepherd.](https://t-dogextreme.com/wp-content/uploads/2023/05/germanshep.png)
![Pixel portrait of an anthropomorphic Chihuahua who is shakey.](https://t-dogextreme.com/wp-content/uploads/2023/05/chihuahua.png)
![Pixel portrait of an anthropomorphic Pug in an argyle sweater.](https://t-dogextreme.com/wp-content/uploads/2023/05/pug.png)
![Pixel portrait of an anthropomorphic Cavalier King Charles Spaniel.](https://t-dogextreme.com/wp-content/uploads/2023/05/cavalier.png)
![Pixel portrait of an anthropomorphic Pomeranian in a purple jacket.](https://t-dogextreme.com/wp-content/uploads/2023/05/pomeranian.png)
![Pixel portrait of an anthropomorphic Red Setter wearing a waiter outfit.](https://t-dogextreme.com/wp-content/uploads/2023/05/main.png)
![4 quirky sprites of various dog characters, ranging from a chihuahua with a necklace to a mastiff with a turtleneck](https://t-dogextreme.com/wp-content/uploads/2023/06/DOGSPRITE-300x253.png)
![Aura of Worlds - Logo](https://t-dogextreme.com/wp-content/uploads/2023/06/unnamed.png)
Aura of Worlds
Artist (2021-2022)
Pixel artist, dialogue writer, and grant writer on Aura of Worlds. Created the ‘Luminous Grand Slime‘ Boss, developed concepts for enemies, and drew background assets for a variety of environments across multiple updates.
IP owned by Anthony Liew, Cognitive Forge.
![Procreate icon](https://t-dogextreme.com/wp-content/uploads/2023/05/procreate-pocket-icon_white-150x150.png)
![Spritesheet of the intro animation for the Grand Luminous Slime from Aura of Worlds.](https://t-dogextreme.com/wp-content/uploads/2023/06/LuminousSlime-Intro-pt02.webp)
![Pixel art concept of the Frost Phoenix for Aura of Worlds.](https://t-dogextreme.com/wp-content/uploads/2023/06/icePhoenix01-300x229.webp)
Track Day: NISMO R33
game design
CUSTOM ENGINE
Track Day: NISMO R33 was developed for EA’s premier mobile racing title, Real Racing 3.
Real Racing 3 IP is owned by EA.
Track Day: V12 SPEEDSTER
Symposium of Grief
GAME DESIGN
UNITY PLUG-IN
dARK cOMEDY
Bin Chicken Has a Go!
INTERACTIVE
INKLE
NOIR
POINT-AND-CLICK
Developed in a few days for the Global Game Jam in 2021, Bin Chicken Has a Go is a light-hearted noir-style office adventure.
A conspiracy is afoot, and no one else in this beige-laden office is motivated by justice. That is until you came along…