T-DOG EXTREME

A narrative and game designer with a fondness for witty dialogue with mechanics to boot.

very good games

More in-depth writing excerpts for the below games can be found in the writing samples section of this site.

Alternatively with those that have time to kill, you can also play the games!

Tales of the Shire

Systems & Narrative (2023-2024)

A cozy Lord of the Rings game where players live as a hobbit in the serene landscape of the Shire.

Worked with a design team of 4, responsibilities included writing character dialogue, developing character arcs, creating descriptions for foods and ingredients, and helping develop navigational and scheduling features.

Tales of the Shire promo image.

REAL RACING 3

Content, Narrative, Game Design (2022-2023)

Game Designer on EA Firemonkey’s award-winning mobile racing title, designing 6+ content updates, balancing gameplay, and developing narrative threads across non-linear stories. Design team of 3.

Real Racing 3 image of Radical SR10 XXR driving during a sunset

You Will (Not) Remain

Art, Design (2021-2022)

Initially developed in 48 hours in a team of 4 for the Women’s Game Jam 2021, this 2D eldritch-horror themed title has received +1000 positive reviews on steam for its raw narrative an evocative art style. 

You Will (Not) Remain main banner, the player stands on the rooftop opposite Lambshank looking at a city engulfed by an eldritch horror.

Symposium of Grief

Solo Project (2018-2019)

Developed initially as a university project before continuing its development, explore themes around loss of relationships and identity through abject humor, overly direct language, and a kitschy 1920s purgatory-esque pixel-style.

Symposium of Grief by T-Dog extreme. A ghost, crying, holds it's broken purple heart.
Pixel art portrait of a shadowy dog.
Pixel art portrait of a feminine cyclops.
Pixel art portrait of a demon holding a giant pill that reads 'DRUG'.
Pixel art portrait of a anthropomorphic crow who works at the post office
Pixel art portrait of a ghost that has been split in two. One half is sad, the other half is content.
Pixel art portrait of a crying ghost with half a heart.

Bin Chicken Has a Go!

Art, Narrative, Design (2021)

Created for the 2021 Global Game Jam over a weekend with a team of 5, discover the secrets permeating the corporate landscape in this point-and-click adventure mystery.

Pixel art portrait of a anthropomorphic red bin chicken who is smoking
Pixel art portrait of a anthropomorphic monitor lizard IT-worker who is very tired
Pixel art portrait of a anthropomorphic cockatoo who seems like a lovely old lady
Pixel art portrait of a anthropomorphic italian greyhound who has anxiety issues
Pixel art portrait of a anthropomorphic black cat who looks like he wants to sell you something
Pixel art portrait of a anthropomorphic possum who is a strong leader and loves business

Resort Zero

Art, Writing (2020)

Made in 2020 for Haunted PS1 Game Jam – Summer of Screams in a team of 3 with the theme ‘Architecture.’

We wanted to use the develop a surreal hotel to create the main sense of horror and use the guests as a means to highlight and reflect this environment.

The dialogue screen from Resort Zero. It features a hotel intercom with a warped looking figure on the left, and their dialogue on the right.
A pixel portrait of a warped looking character with a cranky long face and a shaven head.
An abstract pixel portrait of a neutral looking character with uneven eyes at extreme differing heights.
An abstract pixel portrait of a character with an extreme point to their chin, an extremely thin neck, and curly dark hair.
An abstract pixel portrait of a sad character who seems to have two other faces attached to a quarter of their face.
An abstract pixel portrait of a character with a rounded face who seems rather content.
An abstract pixel portrait of a character with a long face and spirally white hair.

Currently working as a game design and narrative consultant for other projects including Toot Game’s My Arms Are Longer Now.

If you’re looking for more bespoke games or various prototypes I’ve worked on, you can always have a look at my itch.io!