T-Dog eXtreme

GAME DEVELOPER & STUFF

T-Dog's Game Portfolio

A small selection of games that I’ve developed or contributed to.

From AAA to Indie, my narrative and game design work stretches across an array of games including brilliant passion-projects to professional ones for iconic IPs!

Tales of the Shire

Systems, Narrative (2023-2024)

Responsibilities include writing character dialogue, developing character arcs, writing descriptive text, and helping develop navigational and scheduling features.

All content owned by Weta Workshop.

Tales of the Shire promo image.
Real Racing 3

Content, Narrative, Game Design (2022-2023)

Game Designer on EA Firemonkey’s award-winning racing title, designing 5+ content updates, balancing gameplay, and developing narrative threads across non-linear stories.

All content owned by EA.

Real Racing 3 image of Radical SR10 XXR driving during a sunset

You will (not) remain

Art, Design (2021-2022)

Initially developed in 48 hours for the Women’s Game Jam 2021, this 2D eldritch-horror themed title has received +2000 positive reviews on steam for its raw narrative an evocative art style. 

Won Excellence in Emerging Developers at the Freeplay Awards 2024!

You Will (Not) Remain spritesheet showing Lambshank angry and monstrous.
You Will (Not) Remain main banner, the player stands on the rooftop opposite Lambshank looking at a city engulfed by an eldritch horror.

Symposium of Grief

Solo Project (2018-2019)

An exploration of themes around loss of relationships and identity through abject humor, overly direct language, and a kitschy 1920s purgatory-esque pixel-style.

Nominated for Best Narrative and Best Student Game at the Freeplay Awards, 2019.

Ghost stands outside of some boom gates as a train passes by.
Pixel art portrait of a shadowy dog.
Pixel art portrait of a feminine cyclops.
Pixel art portrait of a demon holding a giant pill that reads 'DRUG'.
Pixel art portrait of a anthropomorphic crow who works at the post office
Pixel art portrait of a ghost that has been split in two. One half is sad, the other half is content.
Pixel art portrait of a crying ghost with half a heart.

Bin Chicken Has a Go!

Art, Narrative, Design (2021)

Created for the 2021 Global Game Jam over a weekend, discover the secrets permeating the corporate landscape in this point-and-click adventure mystery.

Won Excellence in Microgames at the Freeplay Awards 2024!

Bin Chicken Has a Go Screenshot: The main office which features a cubicle overflowing with documents, a computer covered in garbage, and Elijah (a monitor lizard) and Eugene (an italian greyhound).
Pixel art portrait of a anthropomorphic red bin chicken who is smoking
Pixel art portrait of a anthropomorphic black cat who looks like he wants to sell you something
Pixel art portrait of a anthropomorphic possum who is a strong leader and loves business
Pixel art portrait of a anthropomorphic cockatoo who seems like a lovely old lady
Pixel art portrait of a anthropomorphic italian greyhound who has anxiety issues
Pixel art portrait of a anthropomorphic monitor lizard IT-worker who is very tired
Resort Zero 'Summer of Screams' main banner, features a warped looking character hidden in shadow

Art, Writing (2020)

Developed for the Haunted PS1 Game Jam – Summer of Screams with the theme ‘Architecture.’

The hotel is used as a base to create the to main sense of horror and surrealism. Additionally, guests are used as a means to highlight and reflect this environment.

Resort Zero Screenshot: A low-res PS1 inspired environment of a hotel reception. There is an umbrella stand, a poor picture of a sunset, but the lobby is empty.
A pixel portrait of a warped looking character with a cranky long face and a shaven head.
An abstract pixel portrait of a sad character who seems to have two other faces attached to a quarter of their face.
An abstract pixel portrait of a neutral looking character with uneven eyes at extreme differing heights.
An abstract pixel portrait of a character with a rounded face who seems rather content.
An abstract pixel portrait of a character with an extreme point to their chin, an extremely thin neck, and curly dark hair.
An abstract pixel portrait of a character with a long face and spirally white hair.