T-Dog's Game Portfolio
A small selection of games that I’ve developed or contributed to.
From AAA to Indie, my narrative and game design work stretches across an array of games including brilliant passion-projects to professional ones for iconic IPs!
Tales of the Shire
Responsibilities include writing character dialogue, developing character arcs, writing descriptive text, and helping develop navigational and scheduling features.
All content owned by Weta Workshop.
Content, Narrative, Game Design (2022-2023)
Game Designer on EA Firemonkey’s award-winning racing title, designing 5+ content updates, balancing gameplay, and developing narrative threads across non-linear stories.
All content owned by EA.
You will (not) remain
Art, Design (2021-2022)
Initially developed in 48 hours for the Women’s Game Jam 2021, this 2D eldritch-horror themed title has received +2000 positive reviews on steam for its raw narrative an evocative art style.
Won Excellence in Emerging Developers at the Freeplay Awards 2024!
Symposium of Grief
Solo Project (2018-2019)
An exploration of themes around loss of relationships and identity through abject humor, overly direct language, and a kitschy 1920s purgatory-esque pixel-style.
Nominated for Best Narrative and Best Student Game at the Freeplay Awards, 2019.
Bin Chicken Has a Go!
Art, Narrative, Design (2021)
Created for the 2021 Global Game Jam over a weekend, discover the secrets permeating the corporate landscape in this point-and-click adventure mystery.
Won Excellence in Microgames at the Freeplay Awards 2024!
Art, Writing (2020)
Developed for the Haunted PS1 Game Jam – Summer of Screams with the theme ‘Architecture.’
The hotel is used as a base to create the to main sense of horror and surrealism. Additionally, guests are used as a means to highlight and reflect this environment.