Bringing games to neato life
From AAA to Indie, my narrative and game design work stretches across an array of games including brilliant passion-projects to big and chunky ones with experienced people behind them.
You can find specific examples of narrative contribution to game projects in the WRITING SAMPLES tab.
Tales of the Shire
Systems, Narrative (2023-2024)
Worked on Systems and Narrative Design.
Responsibilities include writing character dialogue, developing character arcs, writing descriptive text, and helping develop navigational and scheduling features.
REAL RACING 3
Content, Narrative, Game Design (2022-2023)
Co-lead Game Designer on EA Firemonkey’s award-winning racing title, designing 5+ content updates, balancing gameplay, and developing narrative threads across non-linear stories.
All content owned by EA.
You Will (Not) Remain
Art, Design (2021-2022)
Initially developed in 48 hours for the Women’s Game Jam 2021, this 2D eldritch-horror themed title has received +1000 positive reviews on steam for its raw narrative an evocative art style.
Nominated for Narrative at the AGDAs 2022, and for Art and Audio at the Freeplay Awards 2024.
Won Emerging Developers at the Freeplay Awards 2024!
Symposium of Grief
Solo Project (2018-2019)
Developed initially as a university project before continuing its development, explore themes around loss of relationships and identity through abject humor, overly direct language, and a kitschy 1920s purgatory-esque pixel-style.
Nominated for Best Narrative and Best Student Game at the Freeplay Awards, 2019.
Bin Chicken Has a Go!
Art, Narrative, Design (2021)
Created for the 2021 Global Game Jam over a weekend, discover the secrets permeating the corporate landscape in this point-and-click adventure mystery.
Won Best Microgame at the Freeplay Awards 2024.
Resort Zero
Art, Writing (2020)
Made in 2020 for Haunted PS1 Game Jam – Summer of Screams with the theme ‘Architecture.’
We wanted to use the develop a surreal hotel to create the main sense of horror and use the guests as a means to highlight and reflect this environment.
Broadcast Z
Art, Design (2019)
Created for the 2019 Locomojam on a train from Brisbane to Melbourne, explore a series of vignettes all following the theme ‘line’.
Les Bon Garçon
Art, Design (2018)
University prototype that aimed to capture everything cozy about Melbourne cafes. You play as a good boy managing your petite café with an array of quirky customers.
Aura of Worlds
Artist (2021-2022)
Pixel artist, dialogue writer, and grant writer on Aura of Worlds. Created the ‘Luminous Grand Slime‘ Boss, developed concepts for enemies, and drew background assets for a variety of environments across multiple updates.
IP owned by Anthony Liew, Cognitive Forge.
Track Day: NISMO R33
game design
CUSTOM ENGINE
Track Day: NISMO R33 was developed for EA’s premier mobile racing title, Real Racing 3.
Real Racing 3 IP is owned by EA.
Track Day: V12 SPEEDSTER
Symposium of Grief
GAME DESIGN
UNITY PLUG-IN
dARK cOMEDY
Bin Chicken Has a Go!
INTERACTIVE
INKLE
NOIR
POINT-AND-CLICK
Developed in a few days for the Global Game Jam in 2021, Bin Chicken Has a Go is a light-hearted noir-style office adventure.
A conspiracy is afoot, and no one else in this beige-laden office is motivated by justice. That is until you came along…